Sorcerers

Sorcerers are exceedingly rare. Some part of them strengthens their planar ties greatly, allowing them to act as a potent conduit of mystic energies. They can come from any people and any place, and no magic has been found to make them more or less common, despite many attempts from court mages. They appear as ordinary, if perhaps somewhat frail, members of their parent race, and few Sorcerers fully realize what they are.

Sorcerer Kings
It is said, in stories and broken records, that powerful Sorcerers will rule city-states or full nations with an iron fist. There are no such kingdoms locally, however it is said the wastes of the far north house several, perhaps dozens, of sorcerer kings, and a growing number of refugees from the north actively attest to this fact.

It is said the Sorcerer Kings of the north are monstrous, ruling with death and fear of their power. And their power is not little. They are all said to be gifted in the mystic arts, some so powerful they have become warped by their own magic. Some have said warped by their own evil, rather than magic.

Mechanics
Sorcerers' features take dominance over all features of their parents' ancestry. An Elf Sorcerer has the same mechanics as a Half Human/Half Dwarf Sorcerer, and there are no half-sorcerers, period. By virtue of being a Sorcerer, you gain the following features;


 * +1 to Intelligence, Wisdom, or Charisma, whichever ability is used for your magic
 * 3 + Constitution Modifier Racial Hit Points
 * Extra 1/3rd Class Feat progression for Alignment's Class Feats (Using Martial Feats for a Worldly alignment)
 * 1/2 Magic Progression matching Alignment (Using Grey Magic for a Worldly alignment)
 * Extra learned magics equal to a Green/Yellow Mage of equal level
 * Can sense Magic within 30 feet. The Magic's nature may be determined, such as Celestial or Fiendish, but it's precise location or origin cannot be.