Hobbits

Hobbits, also called Halflings, are a simple folk, and a common folk. They often associate with Humans due to a long history of living in the same area and a shared versatility. They are naturally resistant to magic, but their short statue makes them a liability in physical combat.

Lore
Hobbits tend to live in small family units, often as part of larger communities. Their towns and cities are often built into the world itself, rather than being made of harvested materials.

Hobbits tend to believe traditionally, as much of their belief is passed through families and communities. This does not make them Traditionalists necessarily, but it does mean that within a group of Halflings, there isn't much variance within the religious ideals.

Halflings are very versatile, but not so much as Humans. Their grand advantage, however, is that a Hobbit is naturally resistant to the uncanny, highly resistant to magic.

Hobbit Kingdoms
There are no Hobbit Kingdoms in the modern day, due to the close relationship between Hobbits and Humans. There were a few Hobbit Kingdoms of bygone ages, but they have all collapsed or been subsumed into a larger empire.

Mechanics
By sole virtue of being a Hobbit, you gain the following traits.


 * +1 to Dexterity Score
 * -1 to Strength Score
 * 4 + Constitution Modifier Racial Hit Points
 * 0 Natural Armor
 * 1/6th-level Progression and one free Feat for one type of Class Feat
 * Magic Shield equal to 1/2 your maximum hit points. This Shield is regained at the end of a long rest.

The Half-Hobbit(Sometimes addressed as a Quarterling, though this is sometimes seen as derogatory) Template also has the following traits. As typical for Half-breeds, this is added to the other Half-Template in use.


 * 2 + (Constitution Modifier/2) Racial Hit Points
 * 0 Natural Armor
 * 1/6th-level Progression for one type of Class Feat
 * Magic Shield equal to 1/3rd your maximum hit points. This Shield is regained at the end of a long rest.